
The AMD FidelityFX SDK 1.1.2 release includes fixes for issues with FSR 3.1.1, and code changes needed for the October release of the Microsoft GDK.
No more black boxes.
The AMD FidelityFX™ SDK is our easy-to-integrate solution for developers looking to include AMD FidelityFX features into their games without any of the hassle of complicated porting procedures.
This updated version contains all of our pre-released AMD FidelityFX technologies, various fixes, updated samples, and a couple of exciting new samples.
Supports:
The AMD FidelityFX SDK 1.1.4 is a patch release that includes additions to API and fixes for issues discovered with FSR 3.1.0 to 3.1.3.
fMinDisocclusionAccumulation
to -0.333
(from equivalent of 0.333
in FSR 3.1.3) to reduce disocclusion ghosting.ffxQueryGetProviderVersion
to get version info from created ffx-api context.ffxDispatchDescFrameGenerationPrepareCameraInfo
as a linked struct. It is a required input to FSR 3.1.4 and onwards for best quality.E_ACCESSDENIED
in DX12 due to overlay or capture software.The AMD FidelityFX SDK 1.1.4 also updates the following to address select issues:
The AMD FidelityFX SDK 1.1.2 release includes fixes for issues with FSR 3.1.1, and code changes needed for the October release of the Microsoft GDK.
Our patch release includes some FSR 3.1 fixes, support for AL2, and code changes needed for the upcoming release of the Microsoft Game Development Kit (GDK).
The AMD FidelityFX SDK v1.1 is now available. This update introduces three new FidelityFX™ technologies: FSR 3.1, Breadcrumbs, and BrixelizerGI.
AMD FidelityFX SDK features the following:
All AMD FidelityFX technologies, now as part of the AMD FidelityFX SDK
Native DirectX®12 and Vulkan® SDK backend implementation libraries
Easy to integrate effect components for all effects
Custom AMD FidelityFX Cauldron framework-based SDK backend implementation example
AMD FidelityFX Breadcrumbs library for tracking down GPU crashes caused by your submitted commands.
For more information, don’t miss our extensive documentation.
A set of guidelines for developers on how to present options in the game’s user interface to enable/disable AMD FidelityFX Effects.
Find out what developers are saying about AMD FidelityFX.
AMD FidelityFX Cauldron Framework is our open-source experimentation framework for DirectX®12 and Vulkan®, provided in the AMD FidelityFX SDK.
All samples require GCN-class GPUs and above.
Ray tracing samples require RDNA™ 2 class GPUs and above.
The AMD FidelityFX SDK 1.1.4 is a patch release that includes additions to API and fixes for issues discovered with FSR 3.1.0 to 3.1.3.
Exposed 4 new tunings to reduce FSR upscaler ghosting in newly disoccludded pixels or highly reactive pixels.
Changed the default value of fMinDisocclusionAccumulation
to -0.333
(from equivalent of 0.333
in FSR 3.1.3) to reduce disocclusion ghosting.
Added ffxQueryGetProviderVersion
to get version info from created ffx-api context.
Exposed ffxDispatchDescFrameGenerationPrepareCameraInfo
as a linked struct. It is a required input to FSR 3.1.4 and onwards for best quality.
Added frame generation debug checker support.
Dropped unused interpolation command lists if frame generation callback fails, to fix infinite wait at swapchain destruction.
General fixes to Vulkan Frame Interpolation Swapchain.
General framework fixes and updates.
Frame pacing debug line added to Vulkan.
Added new FFX error when create frame interpolation swapchain results in E_ACCESSDENIED
in DX12 due to overlay or capture software.
Enabled support for frame interpolation swapchain on Windows 10 1909 and potentially earlier versions.
Fixed flipped disocclusion factor from previous and current backbuffer.
Fixed HDR mode issues in Cauldron sample.
Fixed MSVC C compile errors including ffx-api.
The AMD FidelityFX SDK 1.1.4 also updates the following to address select issues:
Brixelizer GI 1.0.1
Breadcrumbs 1.0.1